2005-03-24 (CVS):
- simplified window title creation in launcher
- fixed a harmless typo in launcher for correctness' sake
2005-03-19 (CVS):
- added back the md5sum data for the data1/pak?.pak files
to the README
- imported the utility sources to the CVS. how I forgot
doing that for months is a mystery
- merged an H2MP 1.12-1.12a axtail patch to the gamecode
which has been missing in the CVS somehow
2005-03-14 (CVS):
- small sbar resizing fix in software mode (from Steven)
- added back console video mode reporting. also removed
the non-functional findbpp
- updated the build_all scripts
- documentation update
2005-03-08 (CVS):
- fixed an oversight in reinit_music which resulted in a
needless restart of midi music upon pressing Esc twice
1.2.4: Changes since HoT 1.2.3 (2005-03-06):
- Release 1.2.4-final.
- Added bsd includes to snd_oss.c
- Added net sanity checks (from Steven)
- Moved reinit_music to menu.c where it belongs
- Fixed reinit_music so that it works for the F4 key as well
- Don't mess with music volume on every frame update, it's
just silly
2005-03-05 (CVS, 1.2.4-rc5):
- OSS (and ALSA): Try to use what frequency is actually set:
I first naively thought that requested-provided frequency
mismatches wouldn't happen, but I got one weird oss report
which includes this case. Let's see what this does now...
- OSS: if failures are hit after mmaping shm->buffer, munmap
it before quitting
2005-03-03 (CVS, 1.2.4-rc4):
- really final rc for 1.2.4 ;)
- fixed and activated munmap of shm->buffer for snd_oss.c
- commented-out shm->gamealive thing which serves nothing
- exact syncing between hexen2 and hw versions of snd_dma.c
- sys_unix.c cleanup: remove dead and/or win32 code
- removed unreached return from main (it should have been 0,
btw. from Steve)
- increased MAX_OSPATH to 256 (from Steve)
- Sys_Mkdir is now int. Its return code should be checked in
other places too in future versions (from Steve).
- Sys_GetUserdir now uses $HOME instead of the passwd struct
(from Steve)
- removed h2mp dependency from length check in Sys_GetUserdir,
seems to serve no purpose (from Steve)
- fixed hexenworld window caption for the software version
- launcher: default option for sampling rate should be "default"
- updated the rpm spec file for 1.2.4
2005-02-23 (CVS, 1.2.4-rc3):
- final rc for 1.2.4.
- killed hexenworld/cl_tent.c warning "statement with no effect".
at last we decided that this guy intended |=, not &=
- merged a bunch of hcode (gameplay) fixes/adjustments from
Pa3PyX' sources which brings the gamecode version to 1.12g
(see gamecode/README in the CVS for details.)
2005-02-20 (CVS, 1.2.4-rc2):
- H2MP: Old mission option is now always enabled, removed my
cmdline thing, killed the cvar m_oldmission; completely
disabled the demoness for the old mission, killed my cvar
m_demoness.
- Sound: Now processing all command line options in snd_dma.c,
S_Startup only, targets will do to its bidding first; don't
die immediately, try setting alternative hw parameters;
(fwiw, snd_oss.c now applies all hardware settings before
mmaping the buffer); added a check for requested and set rate
mismatches which fails S_Startup if found (found it in alsa
examples, is it necessary at all? commented out for now.)
- OpenGL: Added comments on gl_picmip scale-down and ugly help
screens (Steven)
- H2/HW: Added the new sound options to the help messages
- Documents: Updated the README files
- Launcher: New version 0.5.0: added all sound cmdline options
(sampling rate, format, stereo); removed "disable joystick"
option (not functional in the engine for ages); removed the
"old mission" thing (already made always-enabled in the engine);
changed Mission Pack checkbox into a radio button grouped with
the others; added Hexen2 bot mods as extra game types similar
to hexenworld game types; redesigned the interface: default is
basic mode which displays the basic options necessary only, a
new "More" button expands the interface to show more things;
replaced the resolution slider with a combo; gtk-2 is default
now, to build for gtk-1.2 type make GTK1=yes.
2005-02-15 (CVS, gamecode-1.12f)
- hexenworld hcode updates:
- gamecode-1.12f
- added stubs for the hexenworld missing boss-map functions.
hwsv no longer crashes on maps rider1a, rider2c, romeric6,
meso9 and eidolon.
- updated the hexenworld boss files according to h2mp.
although coop is broken as of now, maybe someone messes
with these one day...
- added a separate patch file which allows compiling boss
maps into hwprogs.dat. this is not of much use, because
coop seems broken...
2005-02-14 (CVS, 1.2.4-rc1):
- preparing for 1.2.4
- added ability to disable ALSA support at compile time
- oss sound improvements (from the quakeforge project):
- retry 3 times opening /dev/dsp
- open O_NONBLOCK
- check pagesize when mmaping
- reset /dev/dsp when closing it (from the twilight project)
- alsa sound improvements:
- more error checking and detailed error reporting
- replicate the order in quakeforge as much as possible
- fixed mouse not being activated after connecting to a server
in windowed mode for hexenworld (from Steve).
2005-02-12 (CVS):
- added paranoid sound driver checks.
- added 48000 to the alsa rate switch.
- opengl cleanup: we can never reach CheckTextureExtensions(),
we'll give up in GL_Init_Functions() if we don't like the
gl_library.
- added missing scrolltitle in the software version of VID_MenuDraw()
2005-02-11 (CVS):
- kill sound/music messing in vid code: S_Init() and CDAudio_Init()
are called AFTER VID_Init(), so this should be correct. See
hexen2/host.c for reasoning on Win32.
- kill dead win32 code in linux files
2005-02-09/10 (CVS):
- hexenworld: kill some unused stuff and clean-up
- some warnings clean-up
2005-02-08 (CVS):
- console background transparency in Hexen2
(Draw_AlphaPic() from HW)
- video modes clean-up:
- removed cvar _vid_default_mode_win
- removed all mode descriptions
- removed all nummodes and VID_NumModes stuff
- removed all VID_GetXXX and VID_DescXXX stuff
- beautified the Video Modes menu screen a little
- removed firstupdate things (vid_sdl.c, VID_Update())
- ported missing parts of Steven's video/mouse stuff to HW
- ported all of the above stuff to hexenworld, too
- if0-out fxPalTexImage2D (we don't use it)
- display the "meshing XXX" spam for developers only
- tiny whitespace cleanup in in_sdl.c
2005-02-06 (CVS):
- first sketchy update to the README files regarding
the recent sound changes
- activated Steven's menu / bgmtype change stuff for HW
- moved cd_win.c and resource.h to ./win_stuff/
- tiny makefiles cleanup
- tiny log entries cleanup in snd_sdl.c, midi_sdl.c
- removed a duplicate include from HW
2005-02-05 (CVS):
- fixed silly copy+paste error in snd_alsa.c
- fixed demo builds of the launcher
- fastsqrt.cpp isn't used for ages, moved it to ./obsolete/
- separated win32 and linux versions of midi files, too much
mess otherwise
- midi file paths cleanup: they should have been leftovers
from times when gamedir and userdir were the same
- killed Com_WriteFileFullPath(), not used anymore
- replaced some Con_Printf() with Sys_Printf() in midi_sdl.c
- added midi volume control (partially from Pa3PyX)
- updated the midi stuff (volume ctrl, etc) for win32, too
- fixed possible path length overflows in midi_sdl.c
- killed Com_LoadHunkFile2() in hexen2 [from HexenWorld]
- don't try extracting anything if no midi file is given
- ported all midi changes from hexen2 to hexenworld
- applied the HexenWorld specific changes to midi_sdl.c and
enabled midi in the HW makefiles. who knows why it didn't
work in aot before...
2005-02-04 (CVS):
- made sdl_audio actually work (finally)
- some snd_dma.c fixes from the tenebrae project
- killed fakedma (simsound). one less thing to worry about
- fixed cd music stops playing on volume change (reported
by Julien Langer)
- added actual cdrom volume control via CDROMVOLCTRL.
cdrom isn't paused when the user volume is 0, anymore
(should have been a trick to silence the cdrom before
this control was present). BSD ioctls may be different,
add conditionals for it one day...
- added ALSA sound driver (from the quakeforge project)
- we now build all all the sound drivers in and choose from
the command line. oss is default
- removed environment variable support from snd_oss.c
- midi fixes for correctness' sake. it still fails with snd_sdl
- merged small bits from the hw version of midi.c into h2
- small whitespace cleanups in snd_oss.c, snd_mem.c, snd_dma.c,
cd_linux.c. Heavy whitespace changes in midi.c, midi.h.
- removed the noexit (keep me open) thing from launcher
- removed forking from the launcher which now serves nothing
- added sound driver selection to the launcher; v0.4.9
2005-02-01 (CVS):
- fixed demos playing without models with -nosound arg
- initial style-only sound code syncing between h2 and hw
- sbar fixes from Pa3pyX' sources
- added missing things to the makefiles
- game launcher:
- fixed fork/execv again (thanks Steve)
- fixed args to execv (thanks again Steve)
- added an option to not close the gui after launching
- game hcode:
- added Raven's Siege hcode
- added+fixed map cycling code to hexenworld and siege
- added Kor Skarn's further fixes to the siege code
2005-01-24 (CVS):
- consolidate GL_LoadTexture functions
- fix flush_textures decision which used to be always true
- add sky alpha
- gl filter changes
2005-01-23 (CVS):
- Hexen2/HW: support for mouse buttons 4 and 5 (patch from
Julien Langer) Let's see if this behaves for everybody.
- Launcher: search for known hexenworld game-types and
provide a list menu. v0.4.8.
1.2.3: Changes since HoT 1.2.2 (2005-01-20):
2005-01-18/19 (CVS, 1.2.3-rc8):
- Hexen2/HW: Fixed userdirs to work correctly against the
-game arg
- added a "qboolean adduser" arg to COM_AddGameDir() (useful
esp. in HW): com_userdir evolves gradually. every search
path added has a consequence of additon of (multiple)
unnecessary userpaths. avoid it where we can. (original
aot also added the very same userdir multiple times)
- changed all instances of "id1" to "data1"
- Game Launcher (major changes, version 0.4.7):
- hopefully fixed fork() / execv()
- removed clumsy renderer selection, toggling ogl is enough
- removed res-buttons, made a slider. more compact interface
- made lower/upper bounds of the res-scale renderer-dependant
- disallowed launching when proper binary is absent. added
a statusbar which notifies the user about this
- put the widgets to be played with remotely into proper
structs for easier handling
- removed pointless fiddlings with options upon other options
- handled many demobuild thinkos
- combined a bunch of on_ThisEvent() type callback functions
which had been doing the same x = !x thing
- fixed / cleaned-up config_file.c
- removed already commented-out demoness-in-old-mission
- removed gtk_widget_set_uposition(). we seem to do fine
with gtk_fixed_put(). replaced gtk_widget_set_usize()
with gtk_widget_set_size_request() for gtk2 builds
- hacked the version number into the window title
- much code clean-up/reorganization (apparently)
2005-01-13 (CVS, 1.2.3-rc7):
- (Hopefully) Final rc.
- Fix off-by-one error in demo ending message line calculation.
- Fixed mouse behavior which was always broken in hexen2-linux.
Middle-button is MOUSE2, right-button is MOUSE3, not vice versa
(see SDL_mouse.h). The wheelmouse patch fixed this a little, but
introduced a mouse2/mouse3 fight in in_sdl.c. It is fixed now.
Also fixed the debug message about undefined mouse buttons and
did some syncing between H2 and HW versions of input files.
- Misc cleanups (nitpicking/polishing).
2005-01-08 (CVS, 1.2.3-rc6):
- don't die on cache mismatch, delete and and reload the
new texture
- slight gl clean-ups.
2005-01-07 (CVS, 1.2.3-rc5):
- H2/HW: _windowed_mouse default is 1 in gl mode, too.
- H2: bind Alt+Enter combination to Steven's stuff for
fullscreen-windowed toggling
2005-01-03 (CVS, 1.2.3-rc4):
- HW: gl_ztrick disabled by default for hexenworld, too
- Also compiled against glibc-2.2 with gcc-2.96 (on rh-7.3) and
included properly in the installer.
- Fixed a compilation error in case of gcc-2.96
2005-01-02 (CVS, 1.2.3-rc3):
- Retired AoT, aot and .aot: Change userdir (AOT_USERDIR) to
.hexen2 (for the demo, it's .hexen2demo)
- Added clarifications about network-compatibility in the docs.
- Code clean-up in Hexen2 and Launcher. Big clean-up in Hexenworld.
2004-12-29 (CVS, 1.2.3-rc2):
- Launcher: Some usability tweaks. Removed the mouse option, added
the disable networking option.
- Hexen2: Fullscreen/Windowed mode is now switchable. Seems to work
good. (from Steven).
- Hexen2: Mouse can now be disabled for fullscreen modes (from
Steven).
- HexenWorld Client: Merge some Hexen2 changes:
o Fix the fire attacks drawing lines across the screen
o Don't print gl_extensions which spams the console
o Partially merge Steven's mouse tweaks from 2004-12-29.
2004-12-28 (CVS):
- Fixed gameplay issue: Holy item in the Cathedral balcony not
reachable (automatic install using the installer).
- Fixed (mostly) gameplay issue: Eidolon loses hostility under
certain conditions (automatic install using the installer).
- Fixed gameplay issue: Eidolon fails landing (automatic install
using the installer).
- Prepared an installer (using loki_setup tools from CVS /
2004-12-26).
- The Launcher works fine with GTK2 now.
- Using redhat rpm style arch flags ( -march=i386 -mcpu=i686 ).
- Fixed textures going AWOL in GL mode upon loading savegames
many times. This used to result in white info-plaques, for
instance (adapted from pa3pyx).
- The "GL GLOWS" menu entry is fixed. It now controls
gl_other_glows, too.
- Fixed the gl_other_glows option not being written into
config.cfg
- Previous Weapon entry added to the Customize Controls menu.
- Removed second arg from the function EmitSkyPolys.
- Use glGetIntegerv to detect maximum supported texture size,
not vendor string.
- gl_max_size is not a cvar anymore. Also killed cvar gl_nobind.
- Merge newer snd_dma code from HexenWorld to Hexen2.
- Intermission screens now drawn fullscreen (from pa3pyx).
This includes the help menu screen where the fonts seemed
unreadably small.
- Wheelmouse support is added.
- Removed console spamming code (gl_extensions, unbinding
files, etc.)
1.2.2: Changes since HoT 1.2.1:
- Launcher is fully functional and works fine with fullscreen
opengl modes.
- Fixed fire attacks of Demoness and Praevus drawing lines
across the screen.
- The annoying ".dynamic" extensions are removed from the
binary names.
- HexenWorld: dlsym'ed all calls to GL functions with
SDL_GL_GetProcAddress.
- Made the music automatically restart when changed in the
options menu.
- Heapsize is now 32768 default
- The final splash screens now centre the messages properly.
- Added an experimental SDL sound driver. Very buggy for now.
(We acept patches ;)
- Mouse grab in window modes, released with menus, pause and
console.
Mouse can be bound in the Options menu in window
mode. "-nomouse" option works in window mode.
1.2.1: Changes since AoT 1.2.0:
- New menu items for GL Glow, Chase mode, Draw Shadows.
- GL glow patch from jshexen2.
- Interactive video modes in software game disabled.
- Video Modes menu now displays help message.
- Height values corresponding to --width are properly added.
- Screen sizes are selectable with "-width" and "-height"
options, now. The "-mode" cmdline arg is removed.
- Proper fullscreen mode(s) for OpenGL.
- Two general overflow bug-fixes from pa3pyx.
- BIG code cleanup including retiring some unused files,
retiring old opengl files, killing many compiler warnings,
etc.
- A range checking bug is fixed along with the No Boss bug.
- "No Boss" bug in Dan's original linux port fixed: Hexen2 loads
progs2.dat along with progs.dat, as it should, now.
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